Directions with the Finch
Use the Finch’s accelerometer to control the direction of a sprite.
In the Sensing with the Finch lesson, you learned to use the Finch’s sensors to move a sprite on the computer screen. In this activity, you will use the Finch’s accelerometer to control the direction of the sprite.
Here are the requirements for this activity:
- When the Finch is level, the sprite should point toward the right side of the screen.
- When the Finch’s beak is up, the sprite should point toward the top of the screen.
- When the Finch’s beak is down, the sprite should point toward the bottom of the screen.
- The Finch’s beak should have a different color in each of these three orientations.
Hint #1: You may want to explore the point in direction block on the Motion menu.
Hint #2: In Scratch, remember that there are underscores between the words in the names of the different orientations (Beak_Up, Beak_Down, etc.). In Snap!, you must have a space between the words but no underscore.
Extension: Create a game that uses the Finch to control both the amount that a sprite moves and the direction in which it moves.